Ruling Power
Moltenfire Heavy Industry

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Five-element resonance, civilizational divergence. Seven city-states · Five factions · UCDC League · Combat systems
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PYROCLAST · CITY OF THE UNQUENCHED
Source of the spark · Eternal furnace The Cyber League's hardest-edged arena city
Representative element: Fire
Ruling Power
Moltenfire Heavy Industry
Core Academy
Moltenfire Combat Academy
League Standing
Strongest region for blitz-war rules
Core Crystal Focus
Fire / Lightning / Metal
Built inside and around a living volcano. The Molten Core district hosts an eternal furnace said to be a relic node from the century-old cataclysm. Weakness is treated as sin.
Visually Pyroclast screams release—burst rays, lava fissures, and flame tongues form an aggressive design language.
Streets run along rivers of lava toward a blinding furnace heart. Some spires have burned away unrepaired—destruction is accepted as natural order.
Building silhouettes are jagged and incomplete, as if the next eruption could tear them apart. Charcoal walls glow through lava-red cracks.
Arrival is brutal: the battlefield splits open and a drill platform rises, its wormhole a vortex of fire tongues rather than blue spatial rifts.
Entrance is a live elimination bracket. Motto: "Burn, or be burned."
Pure fire attribute atop the Molten Core furnace where heat never stops climbing.
A pilgrimage site for fire-lightning dualists; the master's identity remains a plot thread.
The ground erupts and a drill platform spirals up from below. The wormhole is a whirlpool of orange flame, not blue spatial tears. Lava sprays as warriors and rigs pour out like climbers from hell. Deployment takes eight seconds, then the shaft keeps disgorging units until retracted.
⚠ Pyroclast wormholes are one-way—never a retreat route.
Shape Language
Flame tongues, lava cracks, burst rays, forge hammers. Incomplete silhouettes always on the verge of the next eruption.
Core Materials
Charred obsidian skins, glowing magma seams, heat-shifted metals—architecture like embers still burning.
Mecha Profile
Fast assault rigs, humanoid or semi-beast, with flame jets on back and soles. Light armor—kill before you are killed. Primary mode: Type C cockpit.
Palette
Lava red + charcoal + blaze orange. No gold—Pyroclast light is firelight, not bullion.