Six card types
Resonance, Competitors, Tactics, Equipment, Domains, Algorithms — layered depth

ZEROZONE
Five-element resonance, civilizational divergence. Seven city-states · Five factions · UCDC League · Combat systems
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Cards
Five resonances, civilizations diverged. Seven city-states · Five factions · UCDC League · Power systems
CYBER TCG
The system reads me as zero — I tell the system to look again
ZERO ZONE — a physical trading-card battle on a cyberpunk wasteland
ABOUT
Resonance, Competitors, Tactics, Equipment, Domains, Algorithms — layered depth
Luminex compute · Stonehold fortification · Chimerion fusion — each city, one playstyle
Duels / doubles / five-player brawl / solo campaign
WORLDVIEW
The bottom burn
You think the finish line is power? The strong think it is eternal life?
The truly immortal only want to end this endless existence.
Lin Mo — the only one the system reads as zero,
faces not a reward, but a question.
CARD TYPES
Your core self — on field from turn one
Your mecha warrior — attack and block engine
Instant tricks — set facedown to counter
Upgrade mecha — stack up to two pieces
Shift the battlefield for both sides
Persistent buffs attached to Resonance
CITY-STATES

Luminex
"In Luminex, distance is just uncompressed algorithm."
CORE SKILL
Find the one way out among countless dead ends
When attacks flood in, Xingtong's core exhausts every dead end — locking the single 0.1 second window where energy hits zero and algorithms go blind: the Zero Point.
In that microsecond, every spectrum dies, every resonance falls silent — the only gap between attacks where life remains.
SIGNATURE CARDS

The only card whose CRV readout glitches
COMMUNITY
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First TCG this tight — instant-calc resolution gave me chills.
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Every city-state plays differently — six months in and still unlocking.
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ERROR isn't power fantasy — it's real sci-fi.